tag:blogger.com,1999:blog-4715262375656233365.post3627624138670595808..comments2023-10-09T02:41:18.883-07:00Comments on And a Noob Runs Through It: More painting, and a couple of 400 pt. ideasB.Hudsonhttp://www.blogger.com/profile/15683346100306870132noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4715262375656233365.post-35240591964699195072010-03-01T16:11:15.497-08:002010-03-01T16:11:15.497-08:00I wouldn't bank too heavily on that rhino for ...I wouldn't bank too heavily on that rhino for mobility, they are quite vulnerable and with just one its dangerous to rely on averages. There are other ways to slice this. How about using the 10 man tacticals as your base of fire with a heavy bolter and maybe a plasma gun for antitank (melta is overkill given the AV33 environment) -180 points. Then gear your scounts for close assault (combat blades, SS - combi flamer) since they can infiltrate and use scout to get up close and personal -85 points. That leaves you 135 points which is just enough for an assault squad with a flamer and power fist or two plasma pistols - one on sergeant and meltabomb. This build still allows you to get in your enemy's face if you wish, but without relying on the survival of a single vehicle (it also means that all the enemy's antitank is wasted as you have no vehicles). For a more standoffy build give the scouts camo cloaks and a heavy bolter and lose 15 points of toys elsewhere.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4715262375656233365.post-45348052129094700262010-02-25T16:37:39.307-08:002010-02-25T16:37:39.307-08:00Good Ideas. I added the 2 scouts in order to floo...Good Ideas. I added the 2 scouts in order to flood the board with firepower, but I like the idea of adding heavy weaponry, just not at the expense of the Rhino which I need to get those marines in the fight fast.B.Hudsonhttps://www.blogger.com/profile/15683346100306870132noreply@blogger.comtag:blogger.com,1999:blog-4715262375656233365.post-85854498073555653872010-02-25T15:07:24.663-08:002010-02-25T15:07:24.663-08:00I think you should go with the second list since t...I think you should go with the second list since the devastators will give you a good base of firepower that should be able to dominate a 3'x4' board. It might also be worthwhile to lose the 2 scouts (can you take 2 scouts as a unit in combat patrol?) to give the Devastators 2 heavy bolters (currently they are just basic marines from the points cost) this will give you light antivehicle and heavy anti troop. Depending on your plans for the scout squad you may want to give them a heavy bolter too. At this point you'll be losing your rhino or reducing your devastators to one HB in which case just take standard SMs - scoring unit and put a heavy bolter in your 10 man SM squad.Anonymousnoreply@blogger.com